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Test Of Fire - First Bull Run 1861


July 21, 1861 the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation? Simple game mechanics center on a system where command opportunities are determined by dice, action cards and the frustrations of command are eloquently portrayed. To achieve victory the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory. The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory. Test of Fire is the perfect way for 2 players to swiftly and casually explore military strategy in the first land battle of the American Civil War. Contains a 4-fold Mounted Mapboard (14.2 x 20.5), 2 Decks of Command Action Cards, 2 Order Cards, 12 dice – 6 Blue and 6 Grey, 2 Die Cut counter sheets, and full-color rules.


Clash of Wills Shiloh 1862 Board Game


It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the American Civil War is about to commence. You and your opponent each control one of the opposing armies. As the Confederate player, you open the battle with a devastating surprise attack on the Union camps around Shiloh church. If you can route the disorganized blue coats and take Pittsburg Landing before reinforcements arrives, you can deal a potentially fatal blow to the invading Yankees. As the Union player you must survive the initial onslaught and hold back the advancing rebels on the first day of battle. Then, the next day, you can deploy your full forces to crush this latest threat to the survival of the United States. Whose will prevails? Contents include 4-fold, full-color mounted map board, 2 decks of Command Action Cards, 2 Order Cards, 12 dice (6 blue and 6 grey), 2 die-cut counter sheets, 44 Infantry Units (25 Union, 17 Confederate, 2 optional), 7 Cavalry Units (2 Union, 1 Confederate, 4 optional), 9 Veteran Infantry Units (5 Union, 4 Confederate), 2 Veteran Cavalry Units (2 Confederate), 4 Leaders (2 Union, 2 Confederate), 2 Order Displays (1 Union, 1 Confederate), 2 Gunboat Markers. Full-color rules.


A House Divided - 4th Edition


The game depicts the war between North and South from the First Battle of Bull Run (or Manassas Junction) to Lee surrender at Appomattox Courthouse (or Grant surrender at Harrisburg). Each player leads one of these two nations and makes the strategic decisions which determine the outcome of the war. The game board represents the United States, north and south and from the Atlantic coast to just west of the Mississippi. Including Missouri, Iowa, Illinois Indiana, Ohio, Pennsylvania, New York, New Jersey, Delaware, Maryland, Virginia, North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Louisiana, Arkansas, Tennessee, Kentucky and West Virginia. The play map contains a number of boxes, each representing a city, town or locations important to the war. These boxes are connected by transportation lines (blue for rivers, tan for roads and black for railroads) which provide the paths to victory or defeat. Will you keep the Union whole or force the separation of the United States?


Pocket Battles 4 Confederacy vs. Union Game


The armies of the Confederacy and the Union are yours to command in this exciting new addition to the Pocket Battles line. You'll fight on three fronts with armies you create. As the Confederacy, will your General rally Sharpshooters, Cavalry and Militia? Or will you mount a mix of Infantry and heavy guns? Will the Union deploy heavy artillery and Volunteers to face this onslaught? The choice is yours! And with other titles from the Pocket Battles line, you can create many new and exciting engagements: Union vs. Romans! Macedonians vs. Confederates! Those are a few of the possibilities this series offers.


Battle Cry


Ready the Cannon. Fix Bayonets. Prepare to Charge. Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces. Command your generals and direct your infantry, cavalry, and artillery in 30 different scenarios that feature the terrain and troop deployment of each historical battle—from the First Bull Run and Wilson’s Creek to Prairie Grove and Gettysburg. History may have been written, but in Battle Cry, the outcome of each battle is up to you. With your strategy and tactics, you can turn the tide to carry Old Glory or Dixie to victory. This game includes the following components: 1 Rulebook, 1 Game Board, 60 Command Cards, 46 Double-sided Terrain Tiles, 9 Double-sided Entrenchment/Fieldwork Tokens, 14 Double-sided Flag Tokens, 8 Battle Dice, 1 Flag Label Sheet, 61 durable, plastic figures for each side (122 total).


Educational Trivia Card Game - Professor Noggin's Civil War


Learn about the war that had countrymen fighting countrymen. What caused the war? What were the most important battles? How did it end? Learn the answers to these questions and more!

Abraham Lincoln, African Americans in the War, Battle for the Sea, Battle of Gettysburg, Battle of Manassas, Before the Civil War Famous Battles, Famous Military Leaders, Famous Women, Food and Agriculture, Ford Theater, Freedom, Fun and Games, Heroes of the Civil War, Jefferson Davis, Life as a Confederate Soldier, Life as a Union Soldier, Nursing the Wounded, Raising Armies, Rebuilding After the War, Ships and Boats, Siege of Vicksburg, Technology, The Civil War Ends, The Civil War Starts, The Hardships of War, The Underground Railroad, Ulysses S Grant & Robert E Lee, Uncle Tom's Cabin, Confederate States of America